What does polygon mode do in OpenGL?
Polygon mode affects only the final rasterization of polygons. In particular, the vertices of a polygon are lit and the polygon is clipped and possibly deleted before these modes are applied. Three modes are defined and can be specified in mode :
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What is the correct mode for glpolygonmode?
glPolygonMode controls the rendering of polygons for rasterization. face describes which polygon mode is applied to: forward-facing polygons (GL_FRONT), backward-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK). Polygon mode affects only the final rasterization of polygons.
What is the difference between face and glpolygonmode?
glPolygonMode controls the rendering of polygons for rasterization. face describes which polygon mode it applies to: both front and back polygons (GL_FRONT_AND_BACK). Polygon mode affects only the final rasterization of polygons.
What is the default GL for a polygon?
The default value is GL_FILL for front and back polygons. Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes like GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
glPolygonMode controls the rendering of polygons for rasterization. face describes which polygon mode it applies to: both front and back polygons ( GL_FRONT_AND_BACK ). Polygon mode affects only the final rasterization of polygons.
Are there alternatives to OpenGL ES 2.0?
WebGL is a royalty-free, cross-platform web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as a document object… Microsoft DirectX is a collection of application programming interfaces (APIs) ) to handle multimedia-related tasks, especially game and video programming, in…