How to upload an image file to Allegro?
I’m writing a game in allegro and would like to upload some image files. However, every time I call al_load_bitmap, I get a null pointer. I am using XCode 4.1 as my IDE.
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Where to find Allegro resources in OS X?
ALLEGRO_RESOURCES_PATH is the location of the “pooled resources”, which in OS X means the directory of the executable file. (If I were to use an app bundle, then it would be the bundle’s resource folder.) As a quick check, simply copy the images to the same directory where your executable is being built.
What does it mean when Allegro draws to a backbuffer?
Allegro draws to a backbuffer, which means it won’t draw directly to the screen. Instead, it will draw on a copy of the screen (backbuffer) and once you flip the backbuffer (al_flip_display()), this copy (the one you were drawing on) will appear all at once.
How to open an image of type open.png in Linux terminal?
I just can’t find the command to display a *.png image! I tried the xdg-open command but it failed – I’m currently running ubuntu linux on the server. Thanks for contributing an answer to the Unix & Linux Stack Exchange! Please make sure you answer the question. Please provide details and share your research! But avoid…
What do you need to know about Allegro 5?
Allegro 5 has the following additional features: Compatible with Windows, Linux, Mac OSX, iPhone, and Android Intuitive and easy-to-use C API that can be used from C++ and many other languages Hardware-accelerated bitmap and graphical drawing primitive support (via OpenGL or Direct3D) Abstractions over shaders and low-level polygon drawing And more!
What is the official git repository for Allegro 5?
GitHub – liballeg/allegro5: The official Allegro 5 git repository. Pull requests are welcome! Use Git or checkout with SVN using the web URL. Work fast with our official CLI. Learn more . If nothing happens, download GitHub Desktop and try again. If nothing happens, download GitHub Desktop and try again.